Design. Research. Product Strategy.
 I reimagined the Lumosity Mobile app for a new use case - to better fit the lifestyles of Lumosity mobile users who are training in short bouts on-the-go, as part of the General Assembly UX Design class.   

Lumosity Pulse - UX Design

 I reimagined the Lumosity Mobile app for a new use case - to better fit the lifestyles of Lumosity mobile users who are training in short bouts on-the-go, as part of the General Assembly UX Design class.   

I reimagined the Lumosity Mobile app for a new use case - to better fit the lifestyles of Lumosity mobile users who are training in short bouts on-the-go, as part of the General Assembly UX Design class.

 

 Through surveys of existing Lumosity Mobile users and in depth personal interviews, I discovered that many people were using Lumosity as a productive way to pass the time, but they weren't remembering to train regularly, and they weren't getting eno

Through surveys of existing Lumosity Mobile users and in depth personal interviews, I discovered that many people were using Lumosity as a productive way to pass the time, but they weren't remembering to train regularly, and they weren't getting enough information about their daily performance.

 I explored how we might leverage the success of existing fitness tracking apps to promote better user engagement and understanding. What emerged was "Pulse," Lumosity Mobile reimagined as a brain tracking tool that helps you discover new insights ab

I explored how we might leverage the success of existing fitness tracking apps to promote better user engagement and understanding. What emerged was "Pulse," Lumosity Mobile reimagined as a brain tracking tool that helps you discover new insights about yourself as you train in different contexts.